
(or Developing a Cross-Platform HTML5 Offline App – Part 3)
In Part 1 I discussed offline storage limits between the various browsers. Since then, Firefox 4 has come out of beta, IE9 has been released, and numerous other changes in the browser landscape have occurred.
Unfortunately I don’t have access to a Windows Vista/7 box, so I have no idea (in practice) what the IE9 AppCache storage limit is. But I will update this when I’m able to do some testing. I also don’t really know about Chrome on Android as the only testing I can do is with the emulator, and it seems to crash on me a lot.
There don’t appear to be any changes in Safari or Firefox on the desktop. However in this article I will outline a method to provide “unlimited” storage in Chrome on the desktop. In a follow-up article I will discuss a method to get around the 10MB limit in Safari on iOS.
(or
I’ve been working on an HTML5 offline app for just over a year now. Yes, the same app. It hasn’t been dedicated time, but the development has dragged on for awhile now. Primarily this has been due to the production of data (there’s a lot of data), though many delays have been caused by the developing spec and its idiosyncrasies across browsers. So, I decided to write a multi-part series in what it’s taken to get this app out the door (which it isn’t yet, but by the time I finish this series it should be).